Thanksgiving STEAM Activity: Gratitude Gears

By November 19, 2017 Uncategorized

With Thanksgiving around the corner, it’s the perfect time to reflect on life’s many gifts. During holiday downtime, have fun being thankful with our Gratitude Gears game!

If we teach our kids to be grateful for things (a la sending thank you notes to grandma every year), we imply that success and happiness are connected to a collection of things. To instill a real sense of gratitude, it’s important to focus on all the intangible gifts we receive – like our personal strengths, our friendships, our experiences and past memories. The Challenge Island Gratitude Gears game key will help shift the conversation to emphasize all our abstract appreciations.

We love this Gratitude Gears game key, because it applies to so many classic games – from Twister to Candy Land! Every time you land on a color, find the matching gear. You can also make your own homemade version of pick-up-sticks, using popsicle sticks or even chopsticks. Grab some markers and have fun making your own game!



Be sure to join Challenge Island for the coolest Thanksgiving challenge around at Mayflower Harbor. Challenge Island kids will build their own Mayflower and race it to America, building 21st century skills along the way. 102 Pilgrims set sail on the first crew.

How many will your ship hold? Find a location near you to find out more, or contact us!

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Author Sharon Estroff

Our Tribal Leader and CEO, Sharon Duke Estroff M.A.T., is among our greatest assets. Her vision of what learning is meant to be and her gifted ability to plan the perfect lesson that is simultaneously incredibly exciting and chockful of educational benefits is on every single piece of programming in our vast resource library (which includes hundreds of hours of material that can be used across our profit centers and is constantly growing in size). An award-winning educator with over two decades of teaching experience in Atlanta public and private schools, Sharon started Challenge Island in her second grade classroom and began running it as an enrichment business using the current model in 2003. Despite the fast growth of her company, she continues to personally create and tests every challenge with real live teachers and kids before releasing it to the franchisees.

More posts by Sharon Estroff