Challenge Island | The World's #1 STEM and STEAM Program
The World's #1 STEM/STEAM Program Providing Award-Winning Afterschool Classes, In-School Field Trips, Camps, Girl Scout Workshops, Parties, and More! Featuring F2F and Virtual Options.
One minute Daniel and his cousin Joy are playing in the snow—and the next they are stranded on a mysterious island surrounded by sharks! Where are they now and how did they get here? And how will they get back home? With new friend Kimani, the kids find clues to these and other mysteries. To escape the island, they have to work together and build a bridge to safety! This thrilling adventure is packed with fun STEAM activities kids can do at home including building a bridge, making a slime ocean, and creating cool paper sharks.
Once again Daniel, Joy, and Kimani are transported to a mysterious island! This time, they're high in the canopy of a rainforest, surrounded by amazing plants and animals. But they can't stay long. They need to escape the rainforest before sunset by mastering the force of friction and 'flying' along ziplines between the trees. They speed onward, eager to meet the mysterious person who summoned them to the island … then stop when they discover a baby monkey in danger. Can they save the monkey and leave the forest in time? STEAM activities kids can do at home include building pulley and ziplines.
Finding themselves transported to a magical island once again, Daniel, Joy, and Kimani emerge from a mysterious cave to see blue waters—they’re by the beach! And in the near distance, across large sand dunes and up a hill, stands a familiar tall tower. There, the pirate Captain Wei awaits with all the answers to their questions… if they ever reach the tower in time. Using items stashed around the cave, the friends must build themselves a blowcart and use wind power to sail across the bumpy beach. But how do they make a cart fast and sturdy enough to carry the three of them? See what surprises are in store for the three friends in this new Challenge Island adventure!
This gem of a schoolwide STEAM adventure is our most exquisite option: A 1.5-hour field trip, individual books for every child, book companion guides for every teacher and a schoolwide virtual author visit!
This breezy schoolwide or grade level STEAM adventure includes a 1.5-hour field trip, a book and book companion guide for each participating classroom + a book purchase option for individual students!
This sweet STEAM adventure includes a 1.5-hour field trip, a book for the school library, teacher companion guides for participating classrooms + a book purchase option for individual students.